But Zenkichi’s story is a pale imitation of Akechi, and his position and pain. On smaller levels, there’s even more similarities, such as corrupt politicians and police officers, and an insider cop, Zenkichi, trying to bring it all down one way or another. Nowhere in sight is the physical abuse or sexual harassment of students at the hands of a celebrated teacher. Ann despairs that Alice has lost her real reason for being an idol and reminds her throughout the boss fight with her. For instance, the first Monarch, Alice, is an idol figure that Ann knows. The same happens in Persona 5 Strikers, but on a much more superficial and less heart-wrenching level. In the original games, Kamoshida’s Palace is Ryuji and Ann’s, Madarame’s is Yusuke’s, and Kaneshiro’s is Makoto’s and so and so forth. Like in the other games, each Phantom Thief encounters a Monarch that they have a big connection with.
This is even though the game follows pretty much the exact outline of both P ersona 5 and Persona 5 Royal, with the Phantom Thieves entering distortions in the cognitive world known as Jails, and ruled by corrupt monarchs. This is a carbon copy from both Yaldaboth and Maruki, but lacks the emotional punch that either of those games do, especially Persona 5 Royal.
#Sophia persona 5 strikers free#
For instance, the Metaverse takes over the real world, as a god attempts to rob humanity of pain by taking its free will. Persona 5 Strikers copies both vanilla Persona 5 and Persona 5 Royal (which was in development at the same time), but never does as good as a job as either of the other games. Sadly, this is basically Persona 5 Strikers in a nutshell.Īnd the same can be done for the rest of the storyline, to be honest. Plus, I found that much of her journey echoed Morgana’s to find his place is the world and where he belonged, so that it was just a literal rehashing of that storyline, but not as well done. From the beginning, Sophia was just an unneeded gimmick to me, and lacked the presence of the other characters. But I just never really learned to love the character or to even see her as a Phantom Thief. Since I initially shared my First Impressions of Persona 5 Strikers, I wanted to share my final thoughts on the game now that I’ve spent much more time on it and completed it.
Holy / Cursed attacks Level 70 Sacred Makougaon 26 SP Heavy sacred damage over a large area.Months after the game initially released in the U.S., I have finally finished my playthrough of Persona 5 Strikers! After over 75 hours into the game, I even acquired the Platinum Trophy for it. Level 60 Passive Angelic grace It is not Increases evasion against Fire / Ice / Wind / Electric / Nuclear / Psych. Level 40 Support Marakunda 16 SP Decreases defense in a large area Level 43 Passive Amplify Sacro It is not Boosts Holy-type attacks by 50% Level 46 Sacred Kougaon 24 SP Heavy sacred damage to area Level 48 Recovery Diarahan 40 SP Restore all HP of an ally Level 51 Passive Rebel Soul It is not Increase the filling speed of the special bar Level 52 Recovery Samarecarm 48 SP Revive an ally with all HP Level 55 Recovery Mediarahan 68 SP Fully restore HP to allies. Level 30 Passive Divine grace 0 SP Healing effects are boosted by 50% Level 32 Recovery Mediarama 32 SP Restores an average amount of HP to allies Level 35 Sacred Makouga 16 SP Average sacral damage over a large area.
#Sophia persona 5 strikers upgrade#
Level 12 Recovery Average 14 SP Restore a low amount of HP to allies Level 14 Passive Upgrade Sacred It is not Boosts Holy-type attacks by 25% Level 16 Support Tetraja 6 SP A barrier that cancels the killing of an ally once Level 19 Sacred Kouga 14 SP Slight sacred damage to area Level 23 Recovery Diarama 16 SP Restores an average amount of HP to an ally Level 26 Recovery Recarm 24 SP Revive an ally with 50% HP. Level 2 Sacred Makouha 10 SP Sacred light damage in a large area. Element Skills Cost Effect Level Sacred Kouha 8 SP Sacred light damage to area Innate Support Rakunda 12 SP Temporarily reduces the defense of enemies in an area Innate Recovery Dia 6 SP Restore a low amount of HP to an ally.